♨️Steamy News: PATCH NOTES 20! ♨️

Hey, players!

How is your week going?

We had so much fun on our last streaming! But that’s so last week…

If you wonder “what will MSE do?” we’ve got a post for you!!

Check out the patch notes of the Update number 20!!

 

ANTAGONIST KILLPOINTS

– Antagonists now obtain 100 killpoints for each Raider they kill.

FORGE MENU

– A new comparison feature has been added, now players can compare two weapons.

– Added a new button for recycling weapons.

PERFORMANCE

Several performance improvements have been made.

– Improved the AI target acquisition algorithm, specially for big AI groups.*

– Decreased the overall response time in the forge menu. This is significantly noticeable in the PS4 version.

*These are technological upgrades which don’t have an impact in the gameplay experience.

CARDS BALANCE

HAREC

– Decreased Firmness’s health bonus from 60 to 45 points

– Decreased Executioner’s first strike damage from 150% to 100% (common) and from 250% to 200% (gold). Decreased super boost’s damage bonus from 500% to 300% in both common and gold versions.

– Increased Immaterial’s damage reduction time from 1,5 to 2 seconds.

– Increased Balance’s damage multiplier from 5% to 8% and from 8% to 10% with an Aleph super boost.

DOLDREN

– Decreased Algor Mortis’ switch off time with an Aleph super boost from 30 to 20 seconds

– Decreased Reborn’s damage multiplier with an Aleph super boost from 150% to 100%

– Decreased Invocation’s corporality bonus time from 2 to 1,5 seconds and from 4 to 3 seconds with an Aleph super boost

– Increased Conviction’s distance to 25 meters

– Increased Conviction’s damage bonus from 50% to 70% and from 75% to 90% with an Aleph super boost

– Increased Sentence’s distance from 5 to 7 meters.

– Increased Sentence’s damage bonus with an Aleph super boost from 100% to 120%

– Decreased Reincarnation’s cooldown time from 10 to 5 seconds

– Increased Avid’s corporality bonus time from 4 to 10 seconds. Increased super boost’s bonus time from 8 to 15 seconds.

– Decreased Catatonia’s damage reduction bonus from 75% to 70% with an Aleph super boost

IUNE

– Decreased Harmony’s pressure bonus from 35% to 30% and from 60% to 45% with an Aleph super boost

– Decreased Mercy’s duration with an Aleph super boost from 60 to 25 seconds

– Increased Transcendence’s recharge time from 10 to 12 seconds

– Increased Plethora’s recharge bonus time from 18% to 22%

– Decreased Profusion’s recharge bonus time from 15% to 10% and from 40% to 30% with an Aleph super boost

– Decreased Sustenance’s gold version’s pressure increment bonus from 70%/140% to 85%/150%

– Increased Eurythmy’s gold version’s friend distance from 12 to 20 meters.

– Increased Eurythmy’s gold version’s damage reduction bonus from 30% to 35%

SHAE

– Increased Determination’s minimum melee damage bonus from 50% to 60% and from 80% to 90% in the gold version.

– Increased Ample Chamber’s distance from 20 to 30 meters

– Decreased Isobar Valve’s pressure gain from 12% to 8% in the common version and from 20% to 15% in the gold version. Decreased super boost’s pressure gain bonus from 35% to 30% in both common and gold versions.

– Increased Initiative’s time from 10 to 15 seconds

– Decreased Suggestion’s bewitching duration bonus from 30% to 20% in the common version and from 60% to 50% in the gold version. Decreased super boost’s duration bonus from 200% to 150% in both common and gold versions.

– Decreased Treachery’s damage bonus from 70% to 60% and from 110% to 100% with an Aleph super boost

– Decreased Suppressor Valve’s pressure reduction bonus from 10% to 8% in the common version and from 20% to 15% in the gold version. Decreased super boost’s reduction bonus from 100% to 75% in both common and gold versions

– Decreased Progressive Valve’s minimum pressure reduction bonus from 30% to 20% in the common version and from 50% to 40% in the gold version. Decreased super boost’s minimum reduction bonus from 100% to 80% in both common and gold versions

– Increased Initiative’s time from 15 to 17 seconds

KUZMANN

– Increased Proximity Energy’s distance from 15 to 25 meters

– Decreased Derived Ionization’s distance bonus from 15% to 10% in the common version and from 25% to 20% in the gold version

– Decreased Differential’s damage bonus from 9% to 5% in the common version and from 12% to 10% in the gold version

– Decreased Ionization’s distance bonus from 20% to 15% in the common version and from 35% to 30% in the gold version

– Decreased Repulsion’s damage bonus from 25% to 20% in the common version and from 35% to 30% in the gold version

– Decreased Electrostasis’ duration bonus from 15% to 10%

– Decreased Electrical Bypass’ recharge bonus from 150% to 100% in the common version and from 300% to 200% in the gold version

KONSTANTIN

– Decreased Cooling’s heat up reduction bonus from 17% to 12% in the common version and from 22% to 18% in the gold version

– Decreased Stopping Power’s reaction bonus from 20% to 15% in the common version and from 30% to 25% in the gold version

– Decreased Energy Restorer’s gold version’s power recharge bonus from 6 to 5 seconds

– Decreased Low-pass Filter’s gold version’s damage reduction bonus from 35% to 30%

VALERIA

– Decreased Zero Point Energy’s distance from 15 to 8 meters

– Increased Uncertainty Reducer’s gold version’s probability from 50% to 60%

– Increased Titanium Chassis’ speed bonus from 6% to 10% in the common version and from 10% to 15% in the gold version

– Increased Cyclotron’s firing rate bonus from 10%/20% to 15%/30%

– Decreased Cyclotron’s time from 10 to 5 seconds

– Increased Potential Barrier’s duration from 1,5 to 2 seconds in the common version and from 2 to 3 seconds in the gold version.

 GINEBRA

– Decreased Allotropic Shield’s invulnerability time from 2 to 1 seconds and from 8 to 5 seconds with an Aleph super boost

– Increased Metamorphic Regeneration wounded time reduction from 50% to 60% in the common version and from 70% to 80% in the gold version

– Increased Deformable Ammunition’s reduction from 60% to 70%

– Increased Self-reliance Module’s super boost’s reload bonus from 100% to 110%

– Decreased Aerodynamic Profile’s super boost’s speed bonus from 22% to 19%

HANS

– Increased Evasive Maneuvers’ damage reduction from 50% to 60% in the common version and from 60% to 70% in the gold version

– Decreased Emergency Reserve’s super boost’s reduction bonus from 45% to 30%

– Decreased Emergency Reserve’s super boost’s reduction bonus time from 3 seconds to 2 seconds

– Decreased Airborne Assault’s damage bonus from 85% to 75% in the common version and from 100% to 90% in the gold version. Decreased the super boost’s damage bonus from 200% to 175% in both common and gold versions

– Decreased Hypergolic Propellant’s projectile’s speed bonus from 25% to 20% in the common version and from 40% to 30% in the gold version

– Increased Hydrazine Purifier’s gold version’s fuel consumption from 60% to 68%

AYANA

– Decreased Drop Ballast’s damage bonus from 35% to 30% in the common version and from 60% to 50% in the gold version. Decreased the super boost’s damage bonus from 200% to 150% in both common and gold versions

– Decreased Peregrine Mines’ distance from 10 to 8 meters

– Increased Ride the Wave’s damage bonus from 70% to 80% in the common version and from 120% to 125% in the gold version

– Decreased Friction Tensor’s tension bonus from 3,5 to 2,5 Newtons in the common version and from 5,5 to 4,5 in the gold version

– Increased Depth Charges’ damage from 8% to 10% in the common version and from 12% to 15% in the gold version. Increased the super boost’s damage bonus from 20% to 25% in both common and gold versions

– Increased Elastic Braid push distance from 25% to 35% in the common version and from 40% to 50% in the gold version

– Increased Boarding Mines’ gold version’s damage from 30% to 40%

SCHNEIDER

– Decreased Plan B’s damage from 30% to 20% in the common version and from 45% to 40% in the gold version

– Decreased Rifled Barrel’s distance from 15 to 10 meters

– Decreased Peregrine Mines’ damage bonus from 30% to 20% in the common version and from 40% to 30% in the gold version

– Increased Friction Tensor damage reduction from 40% to 50% in the common version and from 60% to 70% in the gold version

– Increased Slipknot’s Aleph meter reduction from 40% to 50% in the common version and from 60% to 75% in the gold version

– Increased Fortune’s health points bonus from 40% to 50% in the common version and from 75% to 80% in the gold version

– Increased Hit and Sunk’s damage reduction from 20% to 30% in the common version and from 30% to 40% in the gold version.Increased the super boost’s damage bonus from 50% to 70% in both common and gold versions

– Increased Remora Mines’ damage bonus from 12% to 20% in the common version and from 20% to 35% in the gold version

– Increased Barracuda Mines’ given time from 3 to 5 seconds

– Decreased Cut Adrift’s invulnerability time from 60% to 30% in the common version and from 100% to 70% in the gold version. Decreased super boost’s invulnerability time from 180% to 120% in both common and gold versions

LYCUS

– Decreased Hooligan’s damage bonus from 20%/60% to 15%/50% in the common version and from 30%/80% to 20%/60% in the gold version. Decreased super boost’s maximum damage bonus from 120% to 100% in both common and gold versions.

– Increaased Kinetic Regenerator’s basic health from 7 to 10 points

– Decreased Accumulator’s regeneration bonus from 25% to 18%

– Increased Slaughter’s death enemies requirement from 2 to 3

– Decreased Elite Fighter’s gold version’s damage bonus from 30% to 25%

MIKAH

– Increased Flash’s damage reduction bonus from 55% to 60%

– Decreased Solarization’s damage bonus from 2,5%/25% to 2%/20%

– Increased Inertial Photopolymer’s base damage bonus from 8% to 10%

– Decreased Inertial Photopolymer’s gold version’s maximum damage bonus from 60% to 50%

– Decreased Spiral Clip’s gold version’s clip bonus from 50% to 40%

– Decreased Mass Positivizing’s gold version’s melee damage bonus from 70% to 60%

– Increased Harmonic Diffractor’s gold version’s distance from 11 to 12,5 meters

– Increased Precision Optics’ gold version’s duration from 4 to 5 seconds

ANESKA

– Decreased Vial of Epinephrine health from 15 to 12,5 points in the common version and from 20 to 17.5 points in the gold version

– Increased Rescue’s healing chance from 20% to 40% in the common version and from 40% to 60% in the gold version

– Decreased Power Inductor damage bonus from 25% to 20% in the common version and from 30% to 25% in the gold version

– Increased Re-Entry Heat’s damage bonus from 25% to 30% in the common version and from 35% to 40% in the gold version

RAK

– Increased Skillful Tracker’s reload bonus from 50% to 70%

– Increased Strengthening Cloud’s given time from 5 to 10 seconds in the common version and from 10 to 15 seconds in the gold version

– Decreased Frenzied Tracker’s additional time from 2,5 to 1,5 seconds in the common version and from 4 to 3 seconds in the gold version

– Decreased Belligerence’s melee damage bonus from 50% to 35% in the common version and from 80% to 70% in the gold version

ALICIA

– Decreased Wheezing’s injury-time speed bonus from 100% to 90%

– Increased Escape’s given time from 5 to 10 seconds

– Increased Elation’s distance from 15 to 20 meters

SÖÖMA

– Decreased Penitence damage bonus from 15% to 10%

– Decreased Fervor reload speed bonus from 50% to 35% and from 200% to 120% with an Aleph super boost

– Increased Fervor distance requeriment from 9 to 10 meters

– Increased Custody duration from 5 to 8 seconds

– Increased Anointment damage reduction bonus from 10% to 15% and from 20% to 30% with an Aleph super boost

– Increased Anointment’s gold version’s damage reduction bonus from 20% to 30% and from 40% to 50% with an Aleph super boost

– Decreased Sacrament’s health bonus from 5 to 3 life points and from 10 to 7,5 with an Aleph super boost

– Decreased Sacrament’s gold version’s health bonus from 10 to 7,5 life points and from 15 to 10 with an Aleph super boost

– Decreased Devotion reload speed bonus from 15% to 10% in the common version and from 25% to 20% in the gold version

– Decreased Altruism distance from 20 to 12 meters in the common version and from 30 to 20 meters in the rare version

– Decreased Martyrdom pain bar bonus from 50% t 40% ion the common version and from 100% to 80% in the gold version. Decreased super boost’s bonus from 300% to 200% in both common and gold versions

LOAHT

– Decreased Feral’s health bonus from 50% to 40% in the common version and from 90% to 80% in the gold version. Decreased super boost’s health bonus from 250% to 150% in both common and gold versions

– Increased Elastomer Jacket’s ricochet bonus from 170% to 200%

– Decreased Recycling’s ammo recovery chance from 60% to 50% in the common version and from 100% to 80% in the gold version. Decreased super boost’s recovery chance from 300% to 200% in both common and gold versions

– Increased On a Roll’s reload bonus from 50% to 100% in the common version and from 100% to 150% in the gold version

– Decreased Incentive’s duration from 5 to 2 seconds in the common version and from 6 to 4 seconds in the gold version

HIVE

– Decreased Corrosive Pheromones’ damage bonus from 6% to 5% and from 20% to 10% with an Aleph super boost

– Decreased Resonant Pheromones’ damage reduction from 14% to 10% and from 35% to 20% with an Alpeh super boost

– Decreased Resonant Pheromones’ gold version’s damage reduction from 22% to 18% and from 55% to 40% with an Alpeh super boost

– Decreased Stroma’s distance from 15 to 10 meters in the common version and from 30 to 20 meters in the gold version.

– Decreased Stroma’s super boost’s health bonus from 300 to 200 points in both common and gold version

BUG FIXING

– Fixed a bug in which Short-Fused would end up abruptly and unannouncedly at the beginning of the second mission

– Fixed a bug where Red Hot Explosive Pepper’s projectiles were not doing push

– Fixed a bug in No Reservations where the gunner was not attacking the Raiders

– Fixed a bug where Valeria’s quantum projectiles were not applying critical damage properly

– Fixed a bug where Valeria’s card Cyclotron was applying the maximum bonus from the beginning

– Fixed a bug where Schneider’s card Security Filter was not lowering the drone’s damage

– Fixed a bug where Hades Division’s card Professional was not canceling the damage bonus properly

– Fixed a bug where Aneska’s Mech was not applying ionization with its melee attacks

⚒️EPIC FORGE Tutorials!⚒️

An unusual sticky heat glooms all over the Broken Planet.

The heart of the Forge System can be too scorching for a newcomer.

We know. That’s why we, the Broken Planet’s Wisemen have reunited for the first time in millenniums. After long days of pondering, two brave raiders came forth.

Their names were Hihsasuke and SegaSlash They traveled the world to gather information about the Forge system, fighting all kinds of Raiders and Antags. And yet undrawing the limits of knowledge, two perfect deeds were created.

For the first time in the history of the Borken Planet, they are united in the definitive forge tutorial. Both in Spanish and English!

(Big dramatic explosion)

 

Our Streaming, ENGLISH 👇

HihSasuke, ENGLISH 👇

SegaSlash TV, SPANISH 👇

From MSE, we really want these two people the effort they put into these videos!

Thank you so much!

❤️ Love is in the air!! ❤️

This February on the Broken Planet, Love is in the air!!

During Destiny’s Bride ritual, the Sibku hive searches for its new queen. If the symbiosis is perfect, eternal life is guaranteed and the host will be bound to the will of the hive in a bond of eternal love. Some of the darkest arts performed by the locals are a distorted legacy of that ritual of the past, such as the terrible, painful practice carried out at the Pit of Repudiation, where Dagan stones are inserted and burned into the skin of prisoners.

– You can earn new weapon skins as a monthly reward in adventure mode.

– One new weapon skin for all characters.

– New melee weapon: a combat hammer available only during the Destiny’s Bride ritual.

– Exclusive character packs.

 

This content will be available only while the event lasts.