Hey, players!
How is your week going?
We had so much fun on our last streaming! But that’s so last week…
If you wonder “what will MSE do?” we’ve got a post for you!!
Check out the patch notes of the Update number 20!!
ANTAGONIST KILLPOINTS
– Antagonists now obtain 100 killpoints for each Raider they kill.
FORGE MENU
– A new comparison feature has been added, now players can compare two weapons.
– Added a new button for recycling weapons.
PERFORMANCE
Several performance improvements have been made.
– Improved the AI target acquisition algorithm, specially for big AI groups.*
– Decreased the overall response time in the forge menu. This is significantly noticeable in the PS4 version.
*These are technological upgrades which don’t have an impact in the gameplay experience.
CARDS BALANCE
HAREC
– Decreased Firmness’s health bonus from 60 to 45 points
– Decreased Executioner’s first strike damage from 150% to 100% (common) and from 250% to 200% (gold). Decreased super boost’s damage bonus from 500% to 300% in both common and gold versions.
– Increased Immaterial’s damage reduction time from 1,5 to 2 seconds.
– Increased Balance’s damage multiplier from 5% to 8% and from 8% to 10% with an Aleph super boost.
DOLDREN
– Decreased Algor Mortis’ switch off time with an Aleph super boost from 30 to 20 seconds
– Decreased Reborn’s damage multiplier with an Aleph super boost from 150% to 100%
– Decreased Invocation’s corporality bonus time from 2 to 1,5 seconds and from 4 to 3 seconds with an Aleph super boost
– Increased Conviction’s distance to 25 meters
– Increased Conviction’s damage bonus from 50% to 70% and from 75% to 90% with an Aleph super boost
– Increased Sentence’s distance from 5 to 7 meters.
– Increased Sentence’s damage bonus with an Aleph super boost from 100% to 120%
– Decreased Reincarnation’s cooldown time from 10 to 5 seconds
– Increased Avid’s corporality bonus time from 4 to 10 seconds. Increased super boost’s bonus time from 8 to 15 seconds.
– Decreased Catatonia’s damage reduction bonus from 75% to 70% with an Aleph super boost
IUNE
– Decreased Harmony’s pressure bonus from 35% to 30% and from 60% to 45% with an Aleph super boost
– Decreased Mercy’s duration with an Aleph super boost from 60 to 25 seconds
– Increased Transcendence’s recharge time from 10 to 12 seconds
– Increased Plethora’s recharge bonus time from 18% to 22%
– Decreased Profusion’s recharge bonus time from 15% to 10% and from 40% to 30% with an Aleph super boost
– Decreased Sustenance’s gold version’s pressure increment bonus from 70%/140% to 85%/150%
– Increased Eurythmy’s gold version’s friend distance from 12 to 20 meters.
– Increased Eurythmy’s gold version’s damage reduction bonus from 30% to 35%
SHAE
– Increased Determination’s minimum melee damage bonus from 50% to 60% and from 80% to 90% in the gold version.
– Increased Ample Chamber’s distance from 20 to 30 meters
– Decreased Isobar Valve’s pressure gain from 12% to 8% in the common version and from 20% to 15% in the gold version. Decreased super boost’s pressure gain bonus from 35% to 30% in both common and gold versions.
– Increased Initiative’s time from 10 to 15 seconds
– Decreased Suggestion’s bewitching duration bonus from 30% to 20% in the common version and from 60% to 50% in the gold version. Decreased super boost’s duration bonus from 200% to 150% in both common and gold versions.
– Decreased Treachery’s damage bonus from 70% to 60% and from 110% to 100% with an Aleph super boost
– Decreased Suppressor Valve’s pressure reduction bonus from 10% to 8% in the common version and from 20% to 15% in the gold version. Decreased super boost’s reduction bonus from 100% to 75% in both common and gold versions
– Decreased Progressive Valve’s minimum pressure reduction bonus from 30% to 20% in the common version and from 50% to 40% in the gold version. Decreased super boost’s minimum reduction bonus from 100% to 80% in both common and gold versions
– Increased Initiative’s time from 15 to 17 seconds
KUZMANN
– Increased Proximity Energy’s distance from 15 to 25 meters
– Decreased Derived Ionization’s distance bonus from 15% to 10% in the common version and from 25% to 20% in the gold version
– Decreased Differential’s damage bonus from 9% to 5% in the common version and from 12% to 10% in the gold version
– Decreased Ionization’s distance bonus from 20% to 15% in the common version and from 35% to 30% in the gold version
– Decreased Repulsion’s damage bonus from 25% to 20% in the common version and from 35% to 30% in the gold version
– Decreased Electrostasis’ duration bonus from 15% to 10%
– Decreased Electrical Bypass’ recharge bonus from 150% to 100% in the common version and from 300% to 200% in the gold version
KONSTANTIN
– Decreased Cooling’s heat up reduction bonus from 17% to 12% in the common version and from 22% to 18% in the gold version
– Decreased Stopping Power’s reaction bonus from 20% to 15% in the common version and from 30% to 25% in the gold version
– Decreased Energy Restorer’s gold version’s power recharge bonus from 6 to 5 seconds
– Decreased Low-pass Filter’s gold version’s damage reduction bonus from 35% to 30%
VALERIA
– Decreased Zero Point Energy’s distance from 15 to 8 meters
– Increased Uncertainty Reducer’s gold version’s probability from 50% to 60%
– Increased Titanium Chassis’ speed bonus from 6% to 10% in the common version and from 10% to 15% in the gold version
– Increased Cyclotron’s firing rate bonus from 10%/20% to 15%/30%
– Decreased Cyclotron’s time from 10 to 5 seconds
– Increased Potential Barrier’s duration from 1,5 to 2 seconds in the common version and from 2 to 3 seconds in the gold version.
GINEBRA
– Decreased Allotropic Shield’s invulnerability time from 2 to 1 seconds and from 8 to 5 seconds with an Aleph super boost
– Increased Metamorphic Regeneration wounded time reduction from 50% to 60% in the common version and from 70% to 80% in the gold version
– Increased Deformable Ammunition’s reduction from 60% to 70%
– Increased Self-reliance Module’s super boost’s reload bonus from 100% to 110%
– Decreased Aerodynamic Profile’s super boost’s speed bonus from 22% to 19%
HANS
– Increased Evasive Maneuvers’ damage reduction from 50% to 60% in the common version and from 60% to 70% in the gold version
– Decreased Emergency Reserve’s super boost’s reduction bonus from 45% to 30%
– Decreased Emergency Reserve’s super boost’s reduction bonus time from 3 seconds to 2 seconds
– Decreased Airborne Assault’s damage bonus from 85% to 75% in the common version and from 100% to 90% in the gold version. Decreased the super boost’s damage bonus from 200% to 175% in both common and gold versions
– Decreased Hypergolic Propellant’s projectile’s speed bonus from 25% to 20% in the common version and from 40% to 30% in the gold version
– Increased Hydrazine Purifier’s gold version’s fuel consumption from 60% to 68%
AYANA
– Decreased Drop Ballast’s damage bonus from 35% to 30% in the common version and from 60% to 50% in the gold version. Decreased the super boost’s damage bonus from 200% to 150% in both common and gold versions
– Decreased Peregrine Mines’ distance from 10 to 8 meters
– Increased Ride the Wave’s damage bonus from 70% to 80% in the common version and from 120% to 125% in the gold version
– Decreased Friction Tensor’s tension bonus from 3,5 to 2,5 Newtons in the common version and from 5,5 to 4,5 in the gold version
– Increased Depth Charges’ damage from 8% to 10% in the common version and from 12% to 15% in the gold version. Increased the super boost’s damage bonus from 20% to 25% in both common and gold versions
– Increased Elastic Braid push distance from 25% to 35% in the common version and from 40% to 50% in the gold version
– Increased Boarding Mines’ gold version’s damage from 30% to 40%
SCHNEIDER
– Decreased Plan B’s damage from 30% to 20% in the common version and from 45% to 40% in the gold version
– Decreased Rifled Barrel’s distance from 15 to 10 meters
– Decreased Peregrine Mines’ damage bonus from 30% to 20% in the common version and from 40% to 30% in the gold version
– Increased Friction Tensor damage reduction from 40% to 50% in the common version and from 60% to 70% in the gold version
– Increased Slipknot’s Aleph meter reduction from 40% to 50% in the common version and from 60% to 75% in the gold version
– Increased Fortune’s health points bonus from 40% to 50% in the common version and from 75% to 80% in the gold version
– Increased Hit and Sunk’s damage reduction from 20% to 30% in the common version and from 30% to 40% in the gold version.Increased the super boost’s damage bonus from 50% to 70% in both common and gold versions
– Increased Remora Mines’ damage bonus from 12% to 20% in the common version and from 20% to 35% in the gold version
– Increased Barracuda Mines’ given time from 3 to 5 seconds
– Decreased Cut Adrift’s invulnerability time from 60% to 30% in the common version and from 100% to 70% in the gold version. Decreased super boost’s invulnerability time from 180% to 120% in both common and gold versions
LYCUS
– Decreased Hooligan’s damage bonus from 20%/60% to 15%/50% in the common version and from 30%/80% to 20%/60% in the gold version. Decreased super boost’s maximum damage bonus from 120% to 100% in both common and gold versions.
– Increaased Kinetic Regenerator’s basic health from 7 to 10 points
– Decreased Accumulator’s regeneration bonus from 25% to 18%
– Increased Slaughter’s death enemies requirement from 2 to 3
– Decreased Elite Fighter’s gold version’s damage bonus from 30% to 25%
MIKAH
– Increased Flash’s damage reduction bonus from 55% to 60%
– Decreased Solarization’s damage bonus from 2,5%/25% to 2%/20%
– Increased Inertial Photopolymer’s base damage bonus from 8% to 10%
– Decreased Inertial Photopolymer’s gold version’s maximum damage bonus from 60% to 50%
– Decreased Spiral Clip’s gold version’s clip bonus from 50% to 40%
– Decreased Mass Positivizing’s gold version’s melee damage bonus from 70% to 60%
– Increased Harmonic Diffractor’s gold version’s distance from 11 to 12,5 meters
– Increased Precision Optics’ gold version’s duration from 4 to 5 seconds
ANESKA
– Decreased Vial of Epinephrine health from 15 to 12,5 points in the common version and from 20 to 17.5 points in the gold version
– Increased Rescue’s healing chance from 20% to 40% in the common version and from 40% to 60% in the gold version
– Decreased Power Inductor damage bonus from 25% to 20% in the common version and from 30% to 25% in the gold version
– Increased Re-Entry Heat’s damage bonus from 25% to 30% in the common version and from 35% to 40% in the gold version
RAK
– Increased Skillful Tracker’s reload bonus from 50% to 70%
– Increased Strengthening Cloud’s given time from 5 to 10 seconds in the common version and from 10 to 15 seconds in the gold version
– Decreased Frenzied Tracker’s additional time from 2,5 to 1,5 seconds in the common version and from 4 to 3 seconds in the gold version
– Decreased Belligerence’s melee damage bonus from 50% to 35% in the common version and from 80% to 70% in the gold version
ALICIA
– Decreased Wheezing’s injury-time speed bonus from 100% to 90%
– Increased Escape’s given time from 5 to 10 seconds
– Increased Elation’s distance from 15 to 20 meters
SÖÖMA
– Decreased Penitence damage bonus from 15% to 10%
– Decreased Fervor reload speed bonus from 50% to 35% and from 200% to 120% with an Aleph super boost
– Increased Fervor distance requeriment from 9 to 10 meters
– Increased Custody duration from 5 to 8 seconds
– Increased Anointment damage reduction bonus from 10% to 15% and from 20% to 30% with an Aleph super boost
– Increased Anointment’s gold version’s damage reduction bonus from 20% to 30% and from 40% to 50% with an Aleph super boost
– Decreased Sacrament’s health bonus from 5 to 3 life points and from 10 to 7,5 with an Aleph super boost
– Decreased Sacrament’s gold version’s health bonus from 10 to 7,5 life points and from 15 to 10 with an Aleph super boost
– Decreased Devotion reload speed bonus from 15% to 10% in the common version and from 25% to 20% in the gold version
– Decreased Altruism distance from 20 to 12 meters in the common version and from 30 to 20 meters in the rare version
– Decreased Martyrdom pain bar bonus from 50% t 40% ion the common version and from 100% to 80% in the gold version. Decreased super boost’s bonus from 300% to 200% in both common and gold versions
LOAHT
– Decreased Feral’s health bonus from 50% to 40% in the common version and from 90% to 80% in the gold version. Decreased super boost’s health bonus from 250% to 150% in both common and gold versions
– Increased Elastomer Jacket’s ricochet bonus from 170% to 200%
– Decreased Recycling’s ammo recovery chance from 60% to 50% in the common version and from 100% to 80% in the gold version. Decreased super boost’s recovery chance from 300% to 200% in both common and gold versions
– Increased On a Roll’s reload bonus from 50% to 100% in the common version and from 100% to 150% in the gold version
– Decreased Incentive’s duration from 5 to 2 seconds in the common version and from 6 to 4 seconds in the gold version
HIVE
– Decreased Corrosive Pheromones’ damage bonus from 6% to 5% and from 20% to 10% with an Aleph super boost
– Decreased Resonant Pheromones’ damage reduction from 14% to 10% and from 35% to 20% with an Alpeh super boost
– Decreased Resonant Pheromones’ gold version’s damage reduction from 22% to 18% and from 55% to 40% with an Alpeh super boost
– Decreased Stroma’s distance from 15 to 10 meters in the common version and from 30 to 20 meters in the gold version.
– Decreased Stroma’s super boost’s health bonus from 300 to 200 points in both common and gold version
BUG FIXING
– Fixed a bug in which Short-Fused would end up abruptly and unannouncedly at the beginning of the second mission
– Fixed a bug where Red Hot Explosive Pepper’s projectiles were not doing push
– Fixed a bug in No Reservations where the gunner was not attacking the Raiders
– Fixed a bug where Valeria’s quantum projectiles were not applying critical damage properly
– Fixed a bug where Valeria’s card Cyclotron was applying the maximum bonus from the beginning
– Fixed a bug where Schneider’s card Security Filter was not lowering the drone’s damage
– Fixed a bug where Hades Division’s card Professional was not canceling the damage bonus properly
– Fixed a bug where Aneska’s Mech was not applying ionization with its melee attacks