Sakamoto talks about the process of making Metroid: Samus Returns

Metroid: Samus Returns takes the map and original concept of the Game Boy classic Metroid II: Return of Samus but adds new power-ups, 360 degree aiming, and a brand new melee counter, making it seem like an almost new title altogether.

“There are a lot more abilities than were present in the original Metroid II …we have taken the abilities we had in the main titles and brought it into this game as well. There’s just more that these platforms can do. And of course, we also have the other main camera, which was suggested by our invaluable partner in the production of this title, MercurySteam. That plus some of the new actions that we had added increased the action.”

– Yoshio Sakamoto

Read the full interview here.